Introduction The 2017 Quality Matters Connect Conference was held between September 24th and 27th in Fort Worth, Texas. Two representatives from the Distance Learning department attended and gave presentations on Quality Matters topics, all the way from 1.9 (“Learners are asked to introduce themselves to the class”) to 8.4 (“The course design facilitates readability”). Read on to learn more about their experiences and lessons learned. Reba-Anna Lee, Director of Online Program Development Presenting: As a long time member of the Quality Matters community, I was delighted to attend this year’s conference. I did two presentations, served as a poster judge,
We’re very excited to welcome Jeanne Kerl as our newest full-time Learning Designer! Jeanne began working as a freelance learning designer for SPS Distance Learning a few months ago, so we were already familiar with her work, her rapport with faculty, and her dedication to creating high-quality learning experiences for students. Jeanne has experience in both designing courses and teaching them, which will bring in new perspectives to our office and development process. We’re very happy to have Jeanne join the DL team!
For the October webinar, two members of the faculty in the Global Health Program presented group projects they designed and implemented. The solutions they developed, challenges they faced, and the lessons they learned are applicable to a wide variety of subjects. These experiences will be of interest to all faculty who want to develop effective and engaging group projects in their own courses. Dr. Kristin Darin provided an overview of her group project from MSGH 456: Access to Health and Medicines. She discussed the project design and highlighted successes and challenges to its implementation. Dr. Darin also explained how the project was recently modified
We hear the word gamification a lot, however it still remains quite a mystery to many educators. As I have mentioned in past posts, Gamification is not simply adding games to courses, but is instead the utilization of gaming concepts in courses. So where exactly do you get started when creating a gamified online course template? My last post suggested that you think of your students as heroes and use their journey to come up with materials for your course. But you can also take things one step further and use game components (instructions, story, levels) to make your gamified
Introduction Twice a year, the Faculty Center for Ignatian Pedagogy at Loyola University Chicago (LUC) holds a Focus on Teaching and Learning conference where faculty and staff gather to share innovative teaching strategies and case studies. The goal of the event is to “contribute to a faculty and staff life that involves active scholarship, candid and vibrant collaboration, and innovative activities that reflect the University’s mission.” A cadre of representatives from the Distance Learning team–Learning Designer Jessica Mansbach, Information Design and Strategy faculty member David Noffs, and Learning Designer Krissy Wilson–headed up to Loyola’s Lake Shore campus in Rogers Park