The cost of commercial textbooks can be a roadblock to student learning, but open textbooks offer high quality alternatives to instructors. According to US Public Interest Research Group, upwards of 65% of students decide against buying a textbook because of cost. Librarians at Northwestern have identified open and free textbook options relevant to courses taught within SPS. In this webinar, Northwestern librarians Chris Diaz and Lauren McKeen discussed the state of textbook costs and shared how open educational resources can provide alternatives to commercial textbook options. Participants learned about high-quality open textbook resources, heard examples of open textbook use in
This summer, AccessibleNU hosted their second UDL Workshop series. A cohort of faculty and academic staff, including Learning Designer and IDS instructor David Noffs and Senior Content Specialist Christine Scherer, learned about universal design for learning and best practices to design and teach courses that are welcoming and accessible for all students. The workshop series was packed with information and resources. Here are five of our top takeaways, plus tips on how to start incorporating UDL into your class! Takeaway #: For some, learning is not as easy as it looks. One of the biggest challenges faced by disabled and
Some online courses use video not only for instructor created content but also for student assignment deliverables. Arc had been a video platform that made it easy for students to add a video to Canvas, either by posting it as a discussion reply or uploading it as an assignment. Since the pilot for Arc is coming to an end, Panopto is now being recommended as a video hosting platform for both instructor and student videos. If students are going to be creating videos in your course, this guide can be used in addition to your assignment instructions to help students
Gamification is heard a lot in education, but some are still not sure what it means. In this webinar, learning designer Jacob Guerra-Martinez outlined the basics of gamification, focusing on the difference between using game concepts in a course as opposed to game play. It will go over the advantages of using game concepts, and how they can be easily implemented into an online course. Watch a recording on Panopto, or via the embedded video below.